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1ST BOSS GUIDE
VAULT OF KAPRIMA
DUNGEON MAP
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AGARTA
Huge Crab
This room has many spikes at edge.
Some huge drills stick out from right and left walls.
Basic Attacks
Hands attack, Jump Press, Walk .. etc
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DRILLS
You hear a massive gears begin grinding ...
This room has 4 drills at both sides.
Left side has white drills and right side has black drills.
Drills gives damage and HP losing debuff
90 % - 2 or 3 BLACK drills
70% - 4 White drills
below 50% - Random , no rules
You lose your strength. Your HP decreases constantly
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BLEEDING
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EXIT
HOW TO AVOID DRILLS
Left side has 4 white drills.
Only way to evade damage of the drills is CRAB.
Use crab as shield.
WHITE DRILLS
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Right side has black drills.
Always 2 or 3 drills come out,
There is safe zone between the drills.
Watch orange guide , and stand at safe zone.
BLACK DRILLS
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The way to avoid damage and debuff from drills differs
in case of White drills ( LEFT side ) and Black drills ( RIGHT side )
WHERE TO KEEP BOSS
TIP for TANK
At the same time,
Boss might jump high and lands dawn.
( Happens 100% when it is black drill )
If you try to clear in neat way, where tank stands and keeps boss is very important.
Since white drills are always 4, and players must stand behind boss ,
( while black drills are always less than 4 and safe zone exists )
Tanks better to stand facing West , OR stand facing South ( against white drill wall ).
This way saves DPS easily , and healer has to heal just tank
FACING SOUTH
WHITE DRILLS - DPS stay there, no need to move .
BLACK DRILLS - DPS goes to safe zone.
WHITE DRILLS - DPS goes black dill side , stand next to boss .
BLACK DRILLS - DPS goes to safe zone.
FACING WEST
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ENTRANCE
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ENTRANCE
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ENTTRANCE
LEFT = WHITE
RIGHT = BLACK
ENTRANCE
Before first boss room, there are some mobs.
First you will see one monster standing ,
but he will run up slope soon.
If you can stop him from running up, rest of mobs will not show up.
If you fail, many mobs will show up but you just can simply defeat them
MOBS BEFORE FIRST BOSS
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