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VAULT OF KAPRIMA

Hallway between 1st Boss and 2nd Boss

DUNGEON MAP

Harmful Statue and Mobs

This room has many red sparkling statues.

If you enter red circles around statues, you will lose your endurance and HP! This statue is movable by attack skills etc.

Defeat all monsters to open the gate .

You lose your strength. Your HP decreases constantly 

MAGIC STATUE

this statue will keep producing monsters one after another!

Also circle area around statue has debuff makes you to lose your MP ! 

HOW TO CLEAR THIS PART

These are examples . Depends on DPS of your party, you have to pick the way 

BREAK STATUE TOGETHER FAST

Recommended for high DPS party

All players just ignore all monsters,

and go to statue and break it!

TANK n HEALER KEEP MOBS / DPS ATTACK STATUE

Recommended for low DPS party

These monsters will follow first aggro getter forever.

Tank goes first then gets aggros of mobs and keep them far away from statue .

Healer must heal tank constantly,

because mobs are pretty strong.

While tank and healer are keeping mobs, 

DPS guys have to break statue fast.

You see statue and monsters guarding the date to next room.

Must break statue not monsters to open the gate!

MONSTER

Nothing special , just normal middle size boss.

Mini-Boss n Mobs

Mini-boss is standing without moving.

Also there are some mobs around him.

You must defeat all mobs first to fight with mini-boss

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