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Crystals
Popular crystals set in Jtera  ( PVE Dungeon )

Ninja uses both melee and ranged skill.

Damage boost / back-crit / crit factor / enraged types are recommended.

 

What crystals you should use for weapons / accessories depends on your prefernce and situation ( dungeons / healers class type ).

However there is popular base set exsits like other classes.

Popular set tends to differ in each Tera region.

 

It is best to test by yourself or calulate , or follow the trend of tera you play on.

Expected Popular crystals set in EU  ( PVE Dungeon )  

Bitter, Focused , Savage , Carving

Crystals set for chest ( PVE )

This set is good for party of Priest. Also if your stat is not crit boosted much, this set is recommended.

Since Jtera has many priest parties, for this reason this set is liked as well.

Gear Options

Rerollable option of chest armor for Ninja is totally up to your choice.

Since there are 2-3 major skills for Ninja, which roll people use depends on their skill rotation and preference.

Most popular and Must-Have chest options are

Increase damage of " Triple Kills " by 10%
Increase damage of " Universe Drop " by 10%
Increase damage of " One Thousand Cuts " by 12%
The most popular one is hard to choose between Skyfall and Circle of Steel.
Circle of Steel
Circle of steel has very short casting time and has 2nd biggest base damage except chakra skills.
( 1st is One Thousand cut  , but problem of this skill is total casting time ( 4 sec ) and long cooldown ( 20 sec ))
And this skill's crit damage is quite high before nerf. ( After nerfing, Skyfall tends to deal more damage in otal even if you use this skill more than skyfall. )
Cooldown is 3 sec longer than another popular skill skyfall, however circle of steel has glyph to reduce cooldown, with this glyph difference will be just 0.6 sec.
Because of these reasons , many people tend to pick up this option.
However this skill will be nerfed later , after nerfing this skill is not best main rotation skill anymore.
But for first ninja patch this is the best main skill of Ninja for rotation
Also if you tend to confuse what skill rotation was, or can not use skill fast, this option is best since circle of steel itself has quite nice damage  even if you forget using combo and few cooldown.
This is very recommended for player who like to play casually.
Skyfall
This is next very popular option. Skyfall is also very fast casting skill and fewer base damage than Circle of Steel , but  with shorter cooldown time than circle of steel.
But because of glyph to boost crit chance, Skyfall cit than Circle of Steel and as total damage, skyfall deals more damage with fewer times. ( after nerfing of  Circle of Steel )
Therefore , this skill can be used more than Circle of steel in rotation. 
Another good thing about this skyfall is skyfall has glyph to increase damage of Circle of Steel and Double cut has glyph to increase damage of skyfall. Therefore even if your major skill is circle of steel, you would like to use skyfall always before circle of steel.
So , double cut > skyfall >  circle of steel , this combo rotation is must to maximaize your damage of major skills.
Therefore If you can use skills pretty fast and can do this combo rotation collectly, skyfall chest option is recommended.
One Thousand Cuts
This skill , as you can see in chart, has the most damage as base, excluding Chakra skills.
However One Thousand Cuts has quite long cooldown ( 20 sec , 15 sec with glyph )
And the biggest problem of this skill is casting animation time. Instant cast but the acutall time this skill takes to finish cutting one thousands times, is pretty long ( 4 sec ) comparing to other skills.
You can not use any other skill till you finish this amazing Ninja art . 
Therefore if you seek for big damage in total, this glyph is not recommended.
However if you just totally want to enjoy the beautiful Ninja Art, and want to use this skill many times, probably this is good option. Also for PVP, actually this is great since this has great damage with just one casting and can stagger target.

Skyfall or Circle of Steel?

Increase damage of " Triple Kills / Skyfall " by 10%
Increase damage of " Universe Drop / Circle of Steel " by 10%
Increase damage of " Double Cut " by 10%
Increase damage of " God Speed Flash / One Thousand Cuts " by 12%
Reduce cooldown of " Flame Windmill " by 15%
Reduce cooldown of " Sky Ring Moon / Death Bloossom" by 15%
Reduce cooldown of " Decoy Art " by 10%
Double the chance to crit of " Flame Bomb Jump / Impact Bomb"
Recover 2% chakra when " Invisible Shadow / Jagged Path" hits targets successfully
Recover MP by 30 chakra when " Octa 8 Kunais / Leaves on the Wind " hits targets successfully

Here is the list of Chest Armor rerollable options for Ninja

Glyphs

Ninja is Damage Dealer , therefore we want to focus on using damage boost glyph as first priority of course along with cooldown reduction glyphs.

Ninja has quite nice combo damge boost glyphs , those skills will be key skills for Ninja Skill rotation.

But do not forget Ninja's ultimate skill, Fire Avalanche.  Even though this skill has very long cooldown, the power of this skill is massive, and we want to use glyph for this skill as much as we can.

About MP, some poeple feel,  " Ninja lacks of MP soon " 

And partialy this is true, so therefore it is best to keep holding down the left mouse button ( auto attack key ) not to lose MP soon. However, in actuall situation of dungeons, if you use charms, and have mystic  in party, the case you suffer from MP is very rare, as long as you keep holding left mouse.

Therefore you can ignore all MP related glyphs. Bettr to use precious glyph points for damage related glyphs!

Good thing about this Nina auto attack, Ninja can cancel the animation of auto attack if you use it between other skills. So no need to worry about wasting time for auto attack to just charge MP.

Double Cut > Skyfall > Circle of Steel

Double Cut - 4 Increases skill damage of Skyfall by 25%. 4 Increases skill damage of Skyfall by 30%. 

Skyfall - 4 Increases skill damage of Skyfall by 25%. 4 Increases skill damage of Skyfall by 30%.

 

Since these skill has combo glyphs and quite fast total casting time, with  short cooldown, and has great damage, this combo is one of good rotation. ( Before nerf of Circle of Steel )

Before nerf of Circle of Steel, this skill does quite nice damage with great crit damage.this skill crit dmg is amazing high comparing to other similar same base damage.

Jagged Path > any skill

Jagged Path - 4 Increases skill damage by 10% for 3 seconds after a successful hit.

Jagged path, dash skill has also good combo glyph which increases skill damage 10% of any skill you use after it. 

Increases skill damage by 10% for 3 seconds after a successful hit.

And this skill has quite short cooldown ( 10 sec ), and has fast cast time.  Since this is Dash skill , this skill should be used  when / after you are far after you went away from boss,. But not only for just charging to target, because of this damage boost glyph, this is skill is  nice to use whenever before major skill,  just to boost damage. Short cooldown and  fast casting time won't bother you to waste time.

Must-Have Glyphs ( recommended )

Decoy Jutsu - 4 Increases skill damage by 20%.

Fire Avalanche -  4 Increases skill damage by 20%. 4 Increases skill damage by 25%.

Circle of Steel * before nerf * - 4 Increases skill damage by 20%. 3 Increases skill damage by 25%.

Burning Heart - 5 Increases skill damage by 30%.

We want to use glyphs for chakra glyphs since they deal great damages, especially Fire Avalanche.

Decoy Jutsu - is auto catch back with 0.3 sec iframe, therefore no matter you are hard-core player or just castual player, for any reasons, this skill will be ofen used. We dont want to do extra damage of course if we use often!

Circle of Steel - since this skill does quite nice damage and has very high  crit damage comparing to other normal skills, kind of broken skill, thefore , this will be nerfed later. But before nerf, as long as program has nice damage , you deal nice damage. So if you do not mind about change you have to do later, this skill will be core skill for rotation so, better use this glyph till you get nerf.

Up to your choice Glyphs

One Thousand Cuts - 5  Increases skill damage by 20%. 4 Increases skill damage by 25%.

Combo Attack -  3 Increases skill damage by 20%. 3 Increases skill damage by 30%.

One Thousand Cuts -  has most damage among normal skills, however this skill has quite long animation time  ( 4sec ) because of beautiful ninja art and you can not do anything but just watching art.

But this skill has evade skill for this 4 sec, so this skill is actually great when you want to evade keeping attacking. 

Therefore , this skill does not used much in action, so many people avoid this glyph. However if you are just fan of Ninja art than damgae, 

you might use this skill lots, so better to have this glyph.

Not so important Glyphs

Combo Attack - this skill charges you MP, and recuce CD of some major skills. And great thing about this skill is, this skill animation will be cancelled if you use this between other normal skills. Therefore, you might use lots as total, and 7th hit has actually quite nice damage, so it is nice to have this glyph.

Not so Important Glyphs

 

Bladestorm - 4 Increases skill damage by 25%. 

Chakra Thrust - 4 Increases skill damage by 25%.

Retaliate - 4 Increases skill damage by 20%.

 

Bladestorm has very long cd ( 30sec ) with normal damage, Chakra Thrust is stun skill and does not have much damage, and Retaliate, it is better to have situation you do not need skill !  

Therefore it is not problem even if you leave these damage glyphs for PVE.

DAMAGE BOOST GLYPHS
COMBO GLYPHS

Attunement > Burning Heart / Fire Avalanche

Attunement  - 2 Increases casting of Incantation of Flame and Raining Fire by 20% for 10 seconds.

                         1 Increases casting of Incantation of Flame and Raining Fire by 30% for 10 seconds.

This glyph is quite nice since Chakra skills have great animation effect = long animation time. It is nice to watch beautiful animation well, but in fighting maybe want to focus on fast casting! Attunement reduces time by 30% with green glyph and it just costs  1 point. Make sure to use this attunement always before chakra skills even if your chakra bar is full!

Damge Boost
Cooldown rank without any glyph
Base Damage Rank without any glyph
Cooldown rank with Uncommon cd glyphs
Damage Rank with Uncommon damage glyphs
Damage Rank with Combo Uncommon damage glyphs

* Damage boost combo glyph of Skyfall and Circle of Steel *

Damage Rank with Combo Glyphs  per 1 min / 3 mins

* used cd of uncommon glyphs *

1 min        3mins

Cooldowns / Base Damage Data

This is base damage data and not related to actual damage you can deal ,

since crit power of each skill is different

Melee
Combo Attack
Double Cut
Skyfall
Circle of Steel
One Thousand Cuts
Chakra Thrust
Impact Bomb
Qigong/Aura
Focus
Chakra Skills
Attunement
Burning Heart
Fire Avalanche

( Charge up Chakra )

Dash 
Jagged Path
Evade/iframe 
Shadow Jump
One Thousand Cuts
Smoke Bomb
Hazy Moon

( iframe for first 0.3 sec )

( Dodge )

( Evading Barrier )

Ranged
Bladestorm
Leaves on the Wind
Catch Back
Decoy Art
Stun

( Gathering )

Jump Back
Double Cut

( Stagger )

( Only for PVP )

Impact Bomb
Fire Avalanche
Burning Heart

For solo play, Ninja is amazing class to handle any type of mosnters even BAM.

And actually it is very easy to use for anyone , even to someone like me!

The reason Nina is amazing for solo play is,

Ninja has almost all type of skills except guarding and healing, and has lots of evading skills with both melee and ranged attacks. And she has very fast feet!

One of amazing Nina exclusive skill is auto catch back " Decoy Justu " - this skill let you go behind target without running. Therefore you can go behind boss without taking boss attention

Charge, stun, go behind, attack back , evade/jump back , attack with ranged skill , then again charge ... and repeat

Here is the skills categorized into skill types. For solo play almost all skills are very useful!

Ninja Play ( Solo )
chest rolls

Ninja - Damage Dealer

 

For Party play in dungeons etc, of course Ninja is Damage Dealer so need to do damage, not tank or heal.

Nina is kind of very similar to Reaper so if you are using Reaper, probably you know what you shold do.

Personal thing but , I main gunner but I played reaper before Ninja Patch just to practice.

2 times iframe skill, jump back, semi-ranged skill / melee skill and many glyph combo damages etc are the reasons reaper is close to Ninja , Not only she is Elin!

Skill Play

For dungeons, try to use short casting time skill as combo attacks. Ninja  has many skills to use , more than gunner, less then sorcerer . However actuall useful skills for rotation for Boss as party play, are very few, probably 4-6. So try to rotate these skills by maximizing advantage of cd and combo glyphs.

And do not forget to use auto attack or keep holding auto attack key down! Because Ninja tends to use lots of

MP. In real situation it is rare to lose all MP as long as you use infused charm and have mystic in party, however it is good to keep using auto attack to charge MP. And also Ninja auto attack reduces cooldown of some major skills you used before auto attack, so try to use auto attack as much as you can between skills.  Great thing is Ninja auto attack skill animation will be cancelled if you use between normal skills, so no worry about wasting sec for auto attack.

Key to keep good damage in high dungeons as Ninja is how much you can attack when you have to actually evade attacks along with how fast you can use skills.

Since Ninja has amazing some evading skills, it is possible to deal damage while other classes have to use time just to evade .

Key skills to deal more damage are skyfall, circle of steel ( before nerf ). 

Evading

Ninja has many evading skills as you can see above skill list, so it is possible to evade without leaving from back of Boss. And some evading skills are actually attack skills. So you do not have to waste time for evading.

Even if you evade back , you have fast dash for 18m / auto catch back / ranged atacks, so No time to waste for anythig but attacking as Ninja whatever situation is.

As party play, it is also you can save your team players lives with Smoke Bomb. It is nice to use this for allies when they are close to you.

Massive Damage / aggro

Lastly, Ninja ultimate skill " Fire Avalance " has massive damage, and in current asian patch, the chance you might get aggro when you used this skill was lowered , but not sure if this is lowered in EU / NA first ninja patch. 

Sometimes Ninja tends to get aggro from tanker , because of this system, so maybe it is nice to drink Eclispe Potions even if you do not like it!

Ninja Play ( Party )

Ninja " Kunoichi "

                        Guide

Just simple basic guide based on my own experience

Introduction

Ninja is Damage Dealer class with ranged and melee attacks with some extra great skills ( power aura etc )

Ninja was fighter called Fastest Shadow , who was good at sneaking skills in long long time ago in Japan. 

Therefore this class has fastest movement speed , and has lots of sneaky skills like super fast dash, decoy skill ( auto catch back . And most skills have great beautiful shadow effect.

To fight like Ninja those skills are pretty amazing and make you feel like real Ninja ( without joke! ) especially for solo play and PVP.

However for party play , you might have to skip some of beautiful Ninja skills. yet, Ninja's great abilities help you lots to deal damage!

In any situation, as Ninja , You should try to avoid any damages!! Real reason for this is, Ninja has 5-15% power aura skill " Focus " , but you lose it if you get damage. So try to be fast and evade all attacks

Skill Guide

Decoy Jutsu

This is the most Ninja-like Skill " Decoy ". You will put wood timber for target and you go behind him sneakly. ( Damage shows up on screen but wood takes it intead of you. ) So this is auto catch back, and pretty fast casting animation time. Cd is 10 sec and base dmg is 3584 with green dmg boost glyph.

This skill is very useful for solo play and PVP. Even for PVE party play, you do not have to walk or jump or whatever thing to do take back of Boss! Works for 15 m, so you can use this as skilll to go back to boss , after evading mechanic attacks etc.  Also makes you evade for first 0.3 sec, so can be used to evade small attacks , giving damage to target.

Also this skill has glyph " 50% chance to eliminate cd of Double Cut ". Well it is nice if you can reset cd, however it might break rotation of combo, so it is up to you , if you use this or not!

Jagged Path

This is amazing dash skill can be used up to 18m with super fast casting animation. Even for 18 m, speed  of dash is very fast like the original skill name " Invisible Shadow" ( you can not even see her shadow )

Having this skill, it is no problem even if you bit go back to evade attacks. However to just go back to boss, better to use Decoy Justu since it has faster animation and , you will be teleported to back of boss.

But this skill makes targets stun automatically, amazing for PVP with fast charge.

Great thing about this skill is, this has glyph to boost damage of any skills for 3 sec. So it is nice to use as damage booster for your major skills, even if you are already at back of your boss.

Combo Attack

This is Ninja's auto attack skill. This skill reduces cooldowns of major Ninja skills ( skills you used before this auto attack ) and charges you MP.  Since Ninja uses many MP and tend to lose MP soon, it is nice to keep holding this key down. Also great thing is , this skill animation will be cancelled if you use between skills. No need to worry about wasting sec. For those 2 reasons , this skill should be used all time.

Double Cut

This is first skill for Ninja's main combo. Base damage is 3042. This skill says Double Cut however , it is too fast and almost looks like 1 cut. this skill casting time is very fast with nice damage and short cd ( 8 sec ) and has glyph to boost damage of Skyfall as combo. Therefore we want to use this skill before Skyfall always , as much as you can , as starter for combo attacks.

Skyfall

This is second skill for combo attack, Original name is Triple kills. so it is easy to remember combo , double > triple . Base damage is 4500 , cd 9 sec. and this skill has double crit chance and damage boost glyph for Circle of Steel. Also you also can use 10% more damage chest option. Becasue of these reasons, this is kind of most major rotation skill for Ninja for dungeon play. Try to use this always after Double Cut and before Circle of Steel.

Circle of Steel

This is third skill for combo attack. And this is another popular major skill of Ninja ( before nerf ). Base damge is 5791, cd 12 sec with fast casting animation. Amazing thing about this skill ( before nerf ) is high crit damage. Little bit long cd but this skill has cd reduction glyph ( 25% green ) makes you 9.6 sec. Also has damage boost glyph, even 10% more damge chest option. and as combo attack, this skill does quite nice damage. Make sure to use Skyfall before this skill to activate boost combo glyph.

One Thousand  Cuts

This skill has most base damage exluding chakra skill ( 8624 dmg ), and has cd and damage glyph. However problem of this skill has long cd ( 15  sec with green glyph ) and long casting animation time ( about 4 sec ). You can not do anything but watchig beautiful Ninja Kanji art , while you are casting this skill. Therefore sadly we want to avoid this skill as rotation.

But good thing about this skill is, you can evade attacks while you are using this skill! So it is nice to use this skill when you have to evade attacks, it is better than going far from boss for next move.

About the great cool animation this skill has, Kanji letter means "Speed/Fast" since this skill name is originally " God Speed Flash ".

Chakra Thrust

This is Ninja's Major Stun skill ( 3 sec ). Works amzingly even to big Boss.  Since Ninja skills are very fast , even 3 seconds is very useful for solo play. You can fight with boss like you are tanking. 

This stab skill and decoy art ( catch back ) should be used like combo friends for solo play and PVP.  Use decoy art then, use stab from back so enemies can not do anything. But, if you are slow to use key, after you use decoy art, boss will turn and face you soon, so if you are not hard core player, use Stab first, then use decoy to catch back, so you can do back attack for 2.5 sec at least. 

For party play , since this skill base damge is not so high ( 2651 ) , better to use when you need to boss or mobs stun as team play. Or when you have no skills to use other than this.

Bladestorm

This is ranged skill of Ninja. She throws Shuriken up to 12m. This skill is nice for solo play and PVP since you have situation you want to be far from target, but want to attack.

But for PVE dungeon play, problem is this skill has longest cd ( 30 sec ) among normal skills and bit long casting time. Base damge is 4223 with green glyph, and probably not so bad, so when you do not have any skills to use or when you are standing far to evade boss attacks, it is the time to use.

Leaves on the Wind

This is another ranged skill works for 18m, similar kind to Bladestorm. But this time she throws Kunais istead of Shuriken. 

This skill has amazing cd ( 4.8 sec with glyph ) and base damage is 5248, 3rd biggest damage among normal skills. And very fast casting time. When you think simply how many times you can use this skill per 1 min, you can use this skill most. However this skill's crit power is very low. Because of that as total dealt damage, this does not deal much damage. But you can use this skill whenever your other skills are on cd.

And for PVP, this skill has amazing glyph , " Increases damage by 60% to targets suspended in air " ( green ) . So as you can know this skill is focused on PVP. No way to ignore this skill to give quite nice damge with just one skill of 4.8 cd works from 18m away in pvp!

Death Blossom

This is another  ranged skill with shorter range ( 7m ). Originally this name was Sky Ring Moon, however somehow name became death blossom! But as you can see , she makes beautiful moon ring in sky. So, because of her beautiful art, actually animation time is bit long and long cd ( 22 sec ) even this skill has quite nice base damage ( 4648 ). Therfore , for PVE dungeons, we might want to avoid to use unless we have nothing to use but this moon.

But when you do not have any skill to use after major skills, this is the skill you want to try first, becasue this skill has high crit power than other skills.

Anothr thing about this skill is you can gather targets and pull them to your side knocking them down bit , almost like leashing. So it is nice  when you want to gather small mobs in dungeons.

For PVP this skill is pretty usefull , to catch them then give them melee attacks while they are down. 

Impact Bomb

This is NO iframe step back skill, ( similar to Fairy Escape of Priest ) giving them damage. Looks like you are evading attacks but you just can step bac and can not evade anything as long as you are in area of attacks you get.

For PVE dungeon, it is nice to use when you need to change positons fast to get ready for long mechanic attacks etc.

For PVP, this skill can make target go into air. Base damge is low ( 2632 ), but you can use this skill as combo before ranged skills have glyph to deal more damage to targets suspended in air. ( ex. leaves on the Wind ) 

Good thing about this bomb is, if you take a closer look to bomb, bomb has cute chick face! She does not forget to make her tools cute!

Attunement

This is skill to charge up your Chakra

You can charge chakra naturally by using normal attacks, however when chakra skills reset cd, it is not good if you do not have full chakra bar. When your Fire Avalanche cd reset, and if your chakra bar is not full, simiply use this Attunement fast.

Another good thing about this Attunement is, this has glyph to make chakra skills animation faster by 30% ( green glyph ) Since chakra skills has long animation time with great aniamtion effect, better to use this Attunement before chakra skills , just to cut the animation time, even if your chakra bar is full.

*Fire Avalanche has massive damge but with very long cd ( 3 mins ) , so you do not want to waste any time , and better use Fire Avalanche just after cd is reset. This skill can be used even if your chakra bar is not full, unlike gunners Bomberdment, but Fire Avalanche can be used max 3 time and 3rd attack has biggest damage. No matter how many times you use , you will be on cd. So better use 3 times at once,  and for that, you need  full chakra bar.  Never use Fire Avalanche when the your chakra bar is not full.

Burning Heart

This is consecutive ranged skill with Charka. Similar to Machinegun of Gunner but this skill has cd (  2 min ) 

You can make targets go up in the air, with 100% crit chance. Can be casted up to 10 times max before you get cd. 

Since this skill works 3 hits per 1 flame , for boss, even with very low base damage ( 1305 ), this skill does quite nice damage with 100% crit. But since this skill has long cd, this is very rare skill you can use. However try to use when it is ready and when your rotation skills are on cd. 

For PVP and solo play, this skill works pretty well because this is one of few ranged skills of Ninja. And also has " 50 % more damage to suspended targets in the air "glyph ( green ) with 100 % crit

Aside from damage, this skill has cool effect animation of Kanji letter means " Fire ". It is nice to use just to see the cool effect.

Fire Avalanche

This is Ninja's ulimate skill deals massive damage with long cd ( 3 min ). Can cast up to 3 times and 3rd atack has biggest damage.

You need Chakra to use this skill, similar to Gunner's Willpower. 

But unlike Gunner's bomberdment, you can use skill even if chara bar is not full. However to use 3 times, you need full bar, and no matter how many times you use this skil, you get cd, so better to use when the charka bar is full. Never use Fire Avalanche when the your chakra bar is not full. 

Use Attunment if your bar is not full, and Use Attunement always before this skill, even if your bar is full, because attunement has glyph to reduce animation skill of this skill.

Problem of this skill is,

1, Long animation time , takes about 4 sec to finish 3 flames. With this skill's massive damage, even 4 sec it is worth to use , but problem is you have to make sure the boss won't do any barrier mechanic for next 4 sec. You don't want to waste your chakra and long waited time.

2 ,You move forward lots by jumping when you cast this skill, and tend to lose camera control if you use this skill far from target. Better to use at closest place to target or you have to aim target well for every hit ( 1st, 2nd , 3rd ) especially when your target is small. Better try to look up, as much as you can, to avoid just hitting the floor or something else not targets. If you miss aiming, you might miss damage as well.

Shadow Jump

3   Decreases cooldown by 20%.

Shadow Jump

This is Ninja's basic iframe skill. You can use up to 2 times without getting cd like reaper and can move to any direction you like to go.

Smoke Bomb

This is quite cool evading skill ( 3 sec ). Very Ninja-like skill to protect your self and even your allies inside smoke barrier.

Cd is 2 min ( 1.5 min with glyph ) and quite long, but very useful for emergency situation in PVP and PVE.

Ninja does not forget to protect your friends !! Try to use this skill in the situation all members need to evade together or simply to help your member.

Retaliate

This is normal skill any class has to attack targets back. 

But when you use this skill, it is bad sign that means you lost stacked up focus power buff! 

Clone Jutsu

This is very Ninja-Like skill , fun to use! You can change your appearance to look exactly same as anyone you aimed, can keep for 1 min unless you get any damage.  Even your name / guild icon etc will change as well. So hardly can not know which is real one!  But you just can move or walk, or chat, and can not use any attack skills. Therefore, as an actual skill, this skill does not do anything in PVE. Just use to have fun with your friends at entrance!

For PVP, actually this is real Ninja's evading skill! to run away or make attackers confuse by disguising  your self.   

Focus

This is amazing Power Aura skill, 5-15% boost.

- increase attack power by 5%. When this skill is active, MP will decrease by 20 every second. Every 5 seconds,will increase attack power by 1% each, 10% maximum.Effect ends when attacked by enemy -

First ninja patch, this skill was just for limited time and ended if you get attacks, however currently , 100% all time aura skill. You can turn off and turn on anytime you want.

And to keep 10% power aura, you must evade all attacks! Better dogders get better damage! Try to keep 15% aura as much as you can.

There is nothing we lose but just few MP, because of use of this skill, so activate this aura always!! ( tend to forget sometimes, so do not forget ! ) 

Glyphs ( PVE )

Ninja is Damage Dealer , therefore we want to focus on using damage boost glyph as first priority of course along with cooldown reduction glyphs.

Ninja has quite nice combo damge boost glyphs , those skills will be key skills for Ninja Skill rotation.

But do not forget Ninja's ultimate skill, Fire Avalanche.  Even though this skill has very long cooldown, the power of this skill is massive, and we want to use glyph for this skill as much as we can.

About MP, some poeple feel,  " Ninja lacks of MP soon " 

And partialy this is true, so therefore it is best to keep holding down the left mouse button ( auto attack key ) not to lose MP soon. However, in actuall situation of dungeons, if you use charms, and have mystic  in party, the case you suffer from MP is very rare, as long as you keep holding left mouse.

Therefore you can ignore all MP related glyphs. Bettr to use precious glyph points for damage related glyphs!

Good thing about this Nina auto attack, Ninja can cancel the animation of auto attack if you use it between other skills. So no need to worry about wasting time for auto attack to just charge MP.

Double Cut > Skyfall > Circle of Steel

Double Cut - 4 Increases skill damage of Skyfall by 25%. 4 Increases skill damage of Skyfall by 30%. 

Skyfall - 4 Increases skill damage of Skyfall by 25%. 4 Increases skill damage of Skyfall by 30%.

 

Since these skill has combo glyphs and quite fast total casting time, with  short cooldown, and has great damage, this combo is one of good rotation. ( Before nerf of Circle of Steel )

Before nerf of Circle of Steel, this skill does quite nice damage with great crit damage.this skill crit dmg is amazing high comparing to other similar same base damage.

Jagged Path > any skill

Jagged Path - 4 Increases skill damage by 10% for 3 seconds after a successful hit.

Jagged path, dash skill has also good combo glyph which increases skill damage 10% of any skill you use after it. 

Increases skill damage by 10% for 3 seconds after a successful hit.

And this skill has quite short cooldown ( 10 sec ), and has fast cast time.  Since this is Dash skill , this skill should be used  when / after you are far after you went away from boss,. But not only for just charging to target, because of this damage boost glyph, this is skill is  nice to use whenever before major skill,  just to boost damage. Short cooldown and  fast casting time won't bother you to waste time.

Must-Have Glyphs ( recommended )

Decoy Jutsu - 4 Increases skill damage by 20%.

Fire Avalanche -  4 Increases skill damage by 20%. 4 Increases skill damage by 25%.

Circle of Steel * before nerf * - 4 Increases skill damage by 20%. 3 Increases skill damage by 25%.

Burning Heart - 5 Increases skill damage by 30%.

We want to use glyphs for chakra glyphs since they deal great damages, especially Fire Avalanche.

Decoy Jutsu - is auto catch back with 0.3 sec iframe, therefore no matter you are hard-core player or just castual player, for any reasons, this skill will be ofen used. We dont want to do extra damage of course if we use often!

Circle of Steel - since this skill does quite nice damage and has very high  crit damage comparing to other normal skills, kind of broken skill, thefore , this will be nerfed later. But before nerf, as long as program has nice damage , you deal nice damage. So if you do not mind about change you have to do later, this skill will be core skill for rotation so, better use this glyph till you get nerf.

Up to your choice Glyphs

One Thousand Cuts - 5  Increases skill damage by 20%. 4 Increases skill damage by 25%.

Combo Attack -  3 Increases skill damage by 20%. 3 Increases skill damage by 30%.

One Thousand Cuts -  has most damage among normal skills, however this skill has quite long animation time  ( 4sec ) because of beautiful ninja art and you can not do anything but just watching art.

But this skill has evading ability for this 4 sec, so this skill is actually great when you want to evade keeping attacking. 

Therefore , this skill does not be used much in action, so, many people avoid this glyph. However if you are just fan of Ninja art than damgae, you might use this skill lots, so better to have this glyph.

Combo Attack - this skill charges you MP, and recuce CD of some major skills. And great thing about this skill is, this skill animation will be cancelled if you use this between other normal skills. Therefore, you might use lots as total, and 7th hit has actually quite nice damage, so it is nice to have this glyph.

Not so Important Glyphs

 

Bladestorm - 4 Increases skill damage by 25%. 

Chakra Thrust - 4 Increases skill damage by 25%.

Retaliate - 4 Increases skill damage by 20%.

 

Bladestorm has very long cd ( 30sec ) with normal damage, Chakra Thrust is stun skill and does not have much damage, and Retaliate, it is better to have situation you do not need skill !  

Therefore it is not problem even if you leave these damage glyphs for PVE.

DAMAGE BOOST GLYPHS
COMBO GLYPHS

Attunement > Burning Heart / Fire Avalanche

Attunement  - 2 Increases casting of Incantation of Flame and Raining Fire by 20% for 10 seconds.

                         1 Increases casting of Incantation of Flame and Raining Fire by 30% for 10 seconds.

This glyph is quite nice since Chakra skills have great animation effect = long animation time. It is nice to watch beautiful animation well, but in fighting maybe want to focus on fast casting! Attunement reduces time by 30% with green glyph and it just costs  1 point. Make sure to use this attunement always before chakra skills even if your chakra bar is full!

COOLDOWN GLYPHS

Recommended Glyphs

Shadow Jump - 3 Decreases cooldown by 20%.

Circle of Steel - 4 Decreases cooldown by 20%.
Attunement - 3 Decreases cooldown by 20%. 

Shadow Jump - This is Ninja's main dodge skill, it is better to have when you go to dungeons.

Circle of Steel - This skill has bit long cd ( 12 sec ) comparing to other major skills like skyfall and double cut. Therefore if you use Circle of Steel as rotation , you need this glyph to make cd as same as others. Before nerfing, this skill does quite lots of damage because of high crit power of this skill , so even if this is not a key of rotation, it is nice to use this glyph.

Attunement - This skill chrages you up chakra and speed up chakra skills.  Since cd is 1 min , 20% reduction will make huge difference. With this glyph you can use Burning Heart lots without hesitating.

Not so Important Glyphs

There are many skills with cooldown redcutions glyph ( 15-25% )

However most are not so important because of following reasons.

Leaves on the Wind - This skill cd is already  6 sec without glyph which is quite short time. This skill also has quite nice base damage , however this does not have much crit power. 

Impact Bomb - This is just jumping back skill, and there is not much chance to use since Ninja has many iframe skills. Default 15 sec cd is pretty enough.

One Thousand Cuts - This skill cd is 20 sec, quite long, so it is nice to use glyph if you love this skill. This skill has most base damage , however very long animation time, therefore not so liked for PVE.

Smoke Bomb - This skill cd is 2 mins, and very long. If we have lots of glyph points, this skill is nice to use cd glyphs , always nice to have available evading skill, however, probably you will not get enough points for this after using points for damage and important cd glyph.

Double Cut - This is up to your choice, however this skill cd is 8 sec as default and pretty short already. and also Decoy Justu has glyph to reset cd of Double Cut ( 50% chance ). and Since other manin rotation skills cd is 8-9sec, keep this cd as 8 sec to maintain rotation. 

Death Blossom - 22 sec cd as default, quite long, but since this skill has long animation and cd is still long even with cd glyph, we can ignore this glyph for PVE.

Bladestorm - 30 sec cd as default, and very very long. And this skill does not have much base damage. Kind of never be used except  the situation you want to attack boss from ranged or , to defeat mobs etc in dungeons. Therefore no need to worry about this skill glyph at all.

Chakra Thrust - This is stun skill, 12 sec cd as default, already pretty short. And since this is not major skill in party play, you can leave this glyph. 

Retaliate - 15 sec as default, and it is better  to avoid the situation you need this skill as Ninja , because, when you need this skil, it means you lost the stacked up power buff.

CRIT CHANCE BOOST GLYPHS

Recommended Glyphs

Luckly, all Ninja's crit chance boost glyphs are on major skills.

It is best to have all these glyphs

Fire Avalanche - 5 Doubles the chance to crit. 4 Triples the chance to crit.

Skyfall - 4 Increases the chance to crit by 1.5.  4 Doubles the chance to crit.
Double Cut - 6 Doubles the chance to crit. 5 Triples the chance to crit.

Double Cut - This glyph uses lots of points, 6 for just double chance as uncommon glyph. So try to get rare glyph 5 points with triple chance.

ATTACK SPEED GLYPH

Recommended Glyph

Only Combo Attack has Attack Speed glyph, this glyh is just 10% chance , even thought it works often in actual situation, probably chance is more like 20%.

Combo Attack -  4 10% chance to increase Attack Speed by 10% for 5 seconds.

                             3 15% chance to increase Attack Speed by 10% for 5 seconds.    

 

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Glyphs ( PVP )

Recommended Glyph

These are recommended glyphs for pvp.

Ranged attacks, auto catch back , stun, melee combo,  evading  , and one shot damage

Mainly better focus on glyph you can control your target in your hands.

Move is very close to Reaper , however Ninja's key skill is Decoy Art which any other class does not have. Because of this amazing sneaky skill, it easy to control your target.

*Glyphs you should use will be slightly different in mass pvp or 1v1 pvp.

Combo Attack -  4 10% chance to increase Attack Speed by 10% for 5 seconds.

                             3 15% chance to increase Attack Speed by 10% for 5 seconds.  

Shadow Jump - 3 Decreases cooldown by 20%. 

Leaves on the Wind - 4 Increases damage by 40% to targets suspended in air.

                                     3 Increases damage by 60% to targets suspended in air.

Jagged Path - 4 Increases skill damage by 10% for 3 seconds after a successful hit.

Impact Bomb - 3 Decreases cooldown by 15%. 3 Decreases cooldown by 20%. 

One Thousand Cuts - 5 Increases skill damage by 20%. 4 Increases skill damage by 25%.

                                     5 Decreases cooldown by 20%.  4 Decreases cooldown by 25%.

Decoy Jutsu - 4 Increases skill damage by 20%.

Fire Avalanche - 4 Increases skill damage by 20%. 4 Increases skill damage by 25%.

                             5 Doubles the chance to crit. 4 Triples the chance to crit.

Skyfall - 4 Doubles the chance to crit. 

               4 Increases skill damage of Circle of Steel by 25%. 4 Increases skill damage of Turning Slice by 30%

Circle of Steel - 4 Increases skill damage by 20%. 3 Increases skill damage by 25%.

Double Cut - 5 Triples the chance to crit.

Burning Heart - 4 Increases damage by 40% to targets suspended in air. 3 Increases damage by 50% to targets suspended in air.

                           5 Increases skill damage by 30%.    

Attunement - 3 Decreases cooldown by 20%.

                        2 Increases casting of Incantation of Flame and Raining Fire by 20% for 10 seconds.

                        1 Increases casting of Incantation of Flame and Raining Fire by 30% for 10 seconds. 

Bladestorm - 4 Decreases cooldown by 20%.

Chakra Thrust - 4 Decreases cooldown by 20%.4 Increases skill damage by 25%.

 

 

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